Get the Math

Expand/Collapse Get the Math


Get the Math is a multimedia project about algebra in the real world. See how professionals working in fashion, videogame design, and music production use algebraic thinking. Then take on interactive challenges related to those careers.

  • Math in Basketball

    Following a profile of Elton Brand, an accomplished basketball player who uses math in his work, students are presented with a mathematical basketball challenge. In the challenge, students focus on understanding the Big Ideas of Algebra: patterns, relationships, equivalence, and linearity; learn to use a variety of representations, including modeling with variables; build connections between numeric and algebraic expressions; and use what they have learned previously about number and operations, measurement, proportionality, and discrete mathematics as applications of algebra. Please click the Dispal SPL link below to view.

     

     

    Grades: 7-10
  • Math in Fashion

    Following a profile of fashion designer and Project Runway winner Chloe Dao, students are prompted to alter garment designs, using their sense of style combined with their math skills to hit target price points. Algebra concepts explored include: linear relationships; rates (percents), ratios, and proportions; using multiple representations; algebraic and numeric expressions, equations, and inequalities. Please click the Display SPL link below to view.

     

     

    Grades: 7-10
  • Math in Music

    After learning how the hip-hop duo DobleFlo uses math in music production, students are challenged to match different music samples by calculating their tempos in terms of beats per minute. Algebra concepts explored include: rates, ratios, and proportions; linear relationships; algebraic and numeric expressions and equations. Please click the Display SPL link below to view.

     

     

    Grades: 7-10
  • Math in Restaurants

    Students are introduced to Sue Torres, an accomplished chef and restaurant owner and learn how she uses math in her work. Sue presents teams with a mathematical restaurant challenge: find the best price point to charge for guacamole, a popular item in the restaurant by identifying what she should pay for avocados, the main ingredient. In this lesson, students focus on understanding the Big Ideas of Algebra: patterns, relationships, equivalence, and linearity; learn to use a variety of representations, including modeling with variables; build connections between numeric and algebraic expressions; and use what they have learned about number and operations, measurement, statistics, as applications of algebra. Please click the Display SPL link below to view.

     

     

    Grades: 7-10
  • Math in Special Effects

    Using video and web interactives from Get the Math, students engage in an exploration of mathematics, specifically reasoning and sense making, to solve real world problems and learn how special effects designers use math in their work. In the challenge, students focus on understanding the Big Ideas of Algebra: patterns, relationships, equivalence, and linearity; learn to use a variety of representations, including modeling with variables; build connections between numeric and algebraic expressions; and use what they have learned previously about number and operations, measurement, proportionality, and discrete mathematics as applications of algebra. Please click the Display SPL link below to view.

     

     

    Grades: 7-10
  • Math in Videogames

    After watching a video about Julia Detar, who uses algebra to develop online games, students must use algebraic reasoning to complete videogame challenges involving spaceships and submarines. Algebra concepts explored include: linear relationships; rate of change and slope; algebraic and numeric expressions and equations; graphing transformations. Please click the Display SPL link below to view.

     

     

    Grades: 7-10

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