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6-12

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Textual, Visual

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Part of WGBH
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Virtual Car: Velocity and Acceleration

This interactive activity developed for Teachers' Domain demonstrates how vectors are used to represent velocity (speed and direction) and acceleration. In the activity, vectors change in real time as you "drive" a car on a flat plain; as you change speed and direction, vectors originating from the car respond to your actions. A graph depicting speed vs. time also responds to your actions, displaying both the speed and acceleration of the car.

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