Math and the Environment


  • Animals, Maps, and Habitats, Oh My!

    In this STEM activity from Cyberchase, students watch a video in which a habitat has been disturbed by the construction of a bike path. They then use x and y coordinates to locate items on a map and find a solution to the problem posed in the video.

    Extend the learning with the related Cyberchase at-home activity Habitat Mapping Game.

    Grades: K-2
  • Reducing Indoor Air Pollution

    In this STEM activity from Cyberchase, students learn that plants can be used to help reduce indoor air pollution and make the air healthier to breathe. In the accompanying classroom activity, they use ratios and estimation to determine the number of plants needed to decrease the indoor air pollution in a room.

    Extend the learning with the related Cyberchase at-home activity Design Your Own Plant Superhero.

    Grades: K-3
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    Measuring and Saving Water | Cyberchase

    Students learn ways to conserve water, an important natural resource, in this STEM activity from Cyberchase. In the accompanying classroom activity, they calculate how much water is wasted from a leaky faucet over time and brainstorm different ways to save water.

    Extend the learning with the related Cyberchase at-home activity Create a Family Water Conservation Plan.

    Grades: K-2
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    Warming Up With Temperature

    In this STEM activity from Cyberchase, students learn how a green roof can help to make a building cooler. In the accompanying classroom activity, they use a paper thermometer to calculate changes in temperature and demonstrate their understanding of how a green roof can be helpful.

    Extend the learning with the related Cyberchase at-home activity Temperature Scavenger Hunt.

    Grades: K-2
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    Invasive Species and Non-Standard Measurement

    Students learn about invasive species and the basic needs of plants in this STEM activity from Cyberchase. In the accompanying activity, they use non-standard measures and demonstrate their understanding of plants' needs and invasive species.

    Grades: K-2
  • Chomp, Nibble, Grow, Grow, Grow Game

    A luck-meets-strategy ecosystem game where players explore the relationships between sea otters, sea urchins, and kelp.

    Grades: 2-5, 13+
  • Cyberchase | Reduce, Reuse, Recycle

    By practicing the reducing, reusing and recycling, we can cut our trash by significant amounts and
    lower our impact on landfills and the planet.

    Grades: 3-5, 13+
  • Cyberchase | Help! Too Much Kelp!

    In this Cyberchase lesson, students learn about keystone species are those that, although small in numbers, play a large role in maintaining the balance between predator and prey in an ecosystem.

    Grades: 2-5, 13+
  • Cyberchase | Cooking with the Sun Activity

    After watching a Cyberchase video, answering discussion questions and completing an activity, students will learn how to collect energy from the sun, convert it to electricity, and store it for use at night or on cloudy days.

    Grades: 2-5, 13+
  • Cyberchase | Biotope Match Up Activity

    Living things within an ecosystem depend upon each other in many surprising ways. When the ecosystem is healthy and the populations of its plants and animals are in balance, the living and nonliving resources the ecosystem contains are sufficient to meet the needs of its residents.

    Grades: 2-5, 13+
  • Cyberchase | Trash Dash Game

    Teams compete to score as many points as possible by sorting objects into bins for reuse, recycling, compost, or landfill and completing obstacles along the way.

    Grades: 2-5, 13+
  • Cyberchase | Power Up Game

    Learn more about this card game where players explore how to power up different locations using solar panels.

    Grades: 2-5, 13+

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