Odd Squad

Odd Squad


Welcome to Odd Squad: the zaniest, craziest team of kid investigators around! Explore content below targeted at making elementary-level math a fun, imaginative experience, mixing concepts like arithmetic and geometry with fantastical storytelling.

 

  • A Walk in the Park | Odd Squad

    Olive and Otto need to figure out what's causing people in the park to be covered in plaids and stripes, especially when Otto is suddenly covered in yellow and white polka dots.

    Grades: K-3
  • Agent Obfusco's Challenges | Odd Squad

    Olive and Otto have to solve a series of challenges to keep their Odd Squad badges. Olive and Otto become concerned when they find out that the test they have to take to keep their Odd Squad badges is being administered by Agent Obfusco, a mysterious agent who speaks only in word problems. They create number sentences to figure out the answers.

    Grades: K-3
  • Blob Chase | Odd Squad

    This game from Odd Squad will help students with: using different mathematical operations. The Blobs are on the loose in Odd Squad HQ! Students can use your arsenal of Odd Squad Gadgets to corral those Blobs into a container. Gadgets control a mathematical operation: add-to, take-away from, halve, or double. By discovering which gadget is best suited to a particular challenge, students gain or improve upon their facility with counting, addition, subtraction, doubling, halving, visualization, and deductive reasoning.

    Grades: 1-3
  • Catch the Centigurps | Odd Squad

    This game from Odd Squad will help students with: counting up to 100 by 1’s, 2’s, 5’s, and 10’s. Students can help the Odd Squad team capture Centigurps in this fast-paced game! These fuzzy creatures are on the move and can split into 100 identical copies! Luckily, Oscar has some special containers that hold Centigurps. By using the right combinations of containers, students can catch all 100 Centigurps in no time, and earn some special rewards along the way!

    Grades: 1-3
  • Codebreaker | Odd Squad

    This game from Odd Squad will help students with counting and cardinal numbers (identifying and counting patterns in 1s, 2s, 5s, and 10s). Oscar invented the security system that keeps Odd Squad Headquarters safe from intruders. He forgot what the codes are to disarm it! Can your students crack the code? They can follow clues and identify repeating number patterns.

    Grades: 1-3
  • Color by Number Crest | Odd Squad

    Match the colors to the numbers and create your very own Odd Squad crest. This activity will help your students follow instructions and build fine motor skills.

    Grades: 1-3
  • Creature Duty | Odd Squad

    This game from Odd Squad will help students with identifying shapes, sorting and classifying, and using the partitioning of an object, like a sandwich, to represent portions of a whole. Odd Squad takes care of all kinds of strange creatures, like unicorns, griffins, and...spider-cats? Students have to keep these odd creatures happy by making sure each gets their fair-share of the right kind of food. Your class will hone their sorting and dividing skills, and will earn more astoundingly odd creatures to care for!

    Grades: 1-3
  • Defeating the Hydraclops | Odd Squad

    Oscar, Olive, and Otto must find the weapon Oscar buried years ago to defeat the Hydraclops before it destroys the world.

    Grades: K-3
  • Down the Tubes | Odd Squad

    Learn more about measurement and help Odd Squad fix their broken tube system in this Odd Squad game. 

    Grades: K-3
  • Find the Blob! | Odd Squad

    Put your students' sleuthing skills to the test. Make a gooey blob, then divide it up and send them on a blob hunt! This activity will help your class follow instructions, use measurement skills, and divide a whole into four equal parts (skills: fair sharing, measurement and fractions).

    Grades: 1-3,13+
  • Find Your Badge Number | Odd Squad

    Odd Squad agents have a special number on their badges. The number comes from the letters in the agent’s name. How does it work? Just follow these steps to find your own agent number.

    Grades: 1-3
  • Make Your Own Badge | Odd Squad

    Get creative by decorating your Odd Squad Badge any way you want. Add your Agent ID, and get ready to flash your badge as a member of the Squad! This activity will help your students follow directions and build fine motor skills (skills: addition, numbers).

    Grades: 1-3
  • Ms. O's Coldest Cases | Odd Squad: Be the Agent Activities

    The Odd Squad needs help on a case that requires your students' logic. It's not just one, but four cases for the Odd Squad…and they're very, very cold. These cold, old mysteries have long been sitting on the shelves of the cold case vault, and agents will need to use deductive reasoning skills to sort through Obfusco's totally confusing notes, find the critical information and finally crack the Odd Squad's coldest cases.

    Grades: PreK-K,13+
  • Otto Is Shrinking | Odd Squad

    Otto is shrinking, and the Odd Squad agents must find the potato that will turn Agent Otto back to his original height.

    Grades: K-3
  • Pienado! | Odd Squad

    This game from Odd Squad will help students with identifying two-dimensional shapes, such as rectangles, squares, and triangles, and combining shapes to fit a pattern. Odd Squad nemesis Odd Todd has unleashed a destructive force…the Pie-nado: a tornado made of pies! Fight to keep Pie-nado under control by combining shapes as pies go splatting by! In order to fill the holes and solve these deliciously dangerous puzzles, students will manipulate 2D shapes by rotating, slicing, and re-combining simple shapes into increasingly more complex ones.

    Grades: 1-3
  • Solving the Sing-Alongs | Odd Squad

    If Olive and Otto can’t figure out why the mayor has a case of the sing-alongs, he could end up losing his job.

    Grades: K-3
  • The Case of Common Chris | Odd Squad: Be the Agent Activities

    The Odd Squad needs your students' help on a case that requires your geometry skills. Calling Odd Squad! Common Chris is on his way to steal objects from your room and all common shapes are at risk! In order to crack the case, kids will explore how shapes can be composed of other shapes and use this knowledge to stop Chris in his tracks before he swipes your most commonly-shaped objects.

    Grades: PreK-K,13+
  • The Case of Double Duck | Odd Squad: Be the Agent Activities

    The Odd Squad needs your students' help on a case that requires multiplication skills. Double Duck is in town, and he's stolen the Squad's prized Doublenator. Agents will need to double number after number to find his secret hiding place and recover the gadget before it's too late.

    Grades: PreK-K,13+
  • The Case of Ms. O’s Missing Badge | Odd Squad: Be the Agent Activities

    The Odd Squad needs your students' help on a case with weights and pan balances. The mysterious Shape Shifter has stolen Ms. O’s badge and transformed it into something else entirely. With only a pan balance and single clue from Ms. O, agents will need to use their knowledge of balance and weight to identify the shifted object and return Ms. O’s badge before she loses her job as head of the Odd Squad forever.

    Grades: PreK-K,13+
  • The Case of the Centigurps that Keep Escaping | Odd Squad: Be the Agent Activities

    The Odd Squad needs your students' help on a case that requires your counting skills. Calling Odd Squad! Those silly Centigurps have escaped again, and this time they’ve moved on from Headquarters and invaded your room! Agents will need to track them down, gather them up and use skip counting skills to be sure all 100 sneaky critters have been captured.

    Grades: PreK-K,13+

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