The Electric Company


Hey, you guyyyys! Get ready for rich learning moments! The Electric Company media and resources entertain and engage children ages 5–9 while teaching four crucial areas of literacy that are challenging for struggling readers: Decoding, Vocabulary, Comprehension of Connected Text, and reading Motivation. Here you’ll find full episodes, clips, games and activity sheets to excite even the most reluctant readers. 

Plus, check out more from The Electric Company, including educator resources, activities for building math skills and vocabulary, and lessons for English Language Learners—just browse through this collection page!  

 

  • Jessica's Joyride | The Electric Company

    This game from The Electric Company will help students with identifying words that rhyme. Marcus and Jessica just put the finishing touches on their fancy new flying gizmo, but Jessica needs a little power boost to catch up with Danny. Collect word balls that rhyme to send Jessica soaring through the sky.

    Grades: 1-3
  • Jungle Jumble | The Electric Company

    This game from The Electric Company will help students with combining word chunks to create words. Francine is training a pack of pesky prankster bots in the jungle. The bots are taking all the words apart! Help Marcus and Jessica put the word parts back together.

    Grades: 1-3
  • Minecart Mash | The Electric Company

    This game from The Electric Company will help students with changing word meanings by adding letters, such as "r" (change "cat" to "cart") and silent "e" (change "hop" to "hope"). The pack of prankster bots has moved its training to the secret mines. Students can use a slingshot and tools like “silent e,” “transformer h” and “bossy r” to create new words on each bot’s mine cart.

    Grades: 1-3
  • Party Game - The Electric Company | PBS KIDS Lab

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    This game from The Electric Company will help students with solving math problems that include geometry, money, data analysis, graphing, addition, and subtraction. They can help Marcus and Jessica get off Prankster Planet and back to Earth by playing this fast-paced digital board game filled with physical challenges, silly brainstorms, and math questions.

    Grades: 1-3
  • Prankster Planet: Mission 1 | The Electric Company

    This video from The Electric Company gives your students exposure to vocabulary that relates to math concepts such as probability, data collection and analysis, measurement and money. Jessica and Marcus need your help to find all of the OFF buttons to the Wordsuckeruppernator, a gadget that sucks up all the words on Earth!

    Grades: K-3
  • Reverse-A-Ball! Mission 1 | The Electric Company

    This video from The Electric Company demonstrates to your students using graphs to represent and analyze data, and gives them exposure to math vocabulary. Francine surveys her studio fans to decide what she should drop on Jessica and Marcus, and the results put The Electric Company in a real pickle.

    Grades: 1-5
  • Scrapyard Slice | The Electric Company

    This game from The Electric Company will help students with understanding and identifying compound words. Francine’s pack of prankster bots is trying to dump compound words into the junkyard. Slice apart all the compound words you spot before they hit the scrapyard floor.

    Grades: 1-3
  • Wordsuckeruppernator | The Electric Company

    This game from The Electric Company will help students with exposure to vocabulary that relates to such math concepts as probability, data collection and analysis, measurement, and money. Help Marcus and Jessica stop the Pranksters from sucking all the words from Earth. Use your math smarts to find the off button and shut down the wordsuckeruppernator.

    Grades: 1-3

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