All Subjects
      All Types

        Info

        Grades

        6-12

        Accessibility

        Auditory, Visual

        Permitted Use

        Stream, Download and Share


        Part of WGBH
        40 Favorites
        6137 Views

        MIT Augmented Reality Tool

        In this video from MIT's Scheller Teacher Education Program, learn how augmented reality can be used to create novel learning experiences in STEM education. See how MIT's augmented reality authoring tool (MITAR), an application for building location-based games, can help students become more involved and engaged in learning. Timelab 2100, a game about the effects of global climate change, is featured as an example of how MITAR can be used.

        This media asset was adapted from the MIT Scheller Teacher Education Program (STEP).

        Contributor: Cyberlearning is a collaboration of WGBH Educational Foundation, Office of STEM Education Partnerships at Northwestern University, and KQED.
        Contributor:
        Contributor:
        Funder:
        Producer:
        Producer:

        You must be logged in to use this feature

        Need an account?
        Register Now